Welcome to the Guardians CCG Page

This is a site dedicated to the Guardians collectible card game released by FPG in the mid '90s. This was a great game featuring beautiful artwork and a complex battle system. The game is now out of print and some cards are extremely difficult to find.

Here you will find alternate rules and game mods (including solo play), homebrew cards, and links to other Guardians sites.

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Wednesday, December 3, 2014

Buster Scrimbo's Card Profile #1: 10 Gallon Voodoo Hat

Type:  Hand Magic Item
Set:  Drifter's Nexus

Text:  "Play face-up next to an opponent's Guardian during the Draw and Organize Phase. Each 10 Gallon Voodoo Hat next to a Guardian reduces the maximum size of that player's Storage Hand by 1 card. The hat may only be removed or dispelled by burning 2 Power Stones."


Buster Scrimbo's Analysis:


"Denial ain't just a river in Necropolis Park, by cracky! Ye all know how Dispel Magic and Summon Gravity Well can disrupt an opposin' player's plans? Well, this funky lookin' hat be a pretty big pain too.  Remember that a Storage Hand is yer draw, plus yer Creature Pen, plus yer Storage Depot. Normally 7 cards be the maximum ye can have in yer Storage Hand after placin' cards on Strongholds, and anythin' more must be discarded, but this card reduces that number to 6.

Early in the game this don't have as much impact, as there usually be plenty o' room fer Creatures and Shields to be placed. As the game wears on, however, Stronghold spaces fill up with Creatures, Creature Pens fill up with bribed creatures, and players be forced to discard more and more cards. This card be especially effective if yer deck relies on bribery to force Creatures back to an opponent's Creature Pen, or fer "heavy hitter" decks that have lots o' high vitality Creatures, which start to logjam on Strongholds and rely on Creature Pens fer overflow.

Get 2 or 3 of these next to an opposin' Guardian and ye really put on the squeeze with a maximum 5 or 4 card Storage Hand. What an albatross! And dispellin' it costs a Guardian big time - 2 Power Stones usually be 25% - 33% o' a Guardian's total Power Stones, so dispellin' 3 cards would be a real pain in the keister! Note that the card also be immune to Dispel Magic and Sikura's ability, as it can only be removed or dispelled by burnin' 2 Power Stones.

It also be a good way to even the playin' field if yer opponent be winnin' MDL and LUC and outdrawin' ye. Don't say I never did learn ye nothin'! Say, did I ever tell ye about the time I was playin' dice with Barnacle Bazulee' and Cactus McFingers? Well, let me tell ye..."




1 comment:

Anonymous said...

Please tell us about the time you were playin' dice with Barnacle Bazulee' and Cactus McFingers. Was the Golden Fleecer there too?